mirror of
https://github.com/stickynotememo/wolf_renderer.git
synced 2026-07-29 22:36:03 +10:00
modularize
This commit is contained in:
+28
-120
@@ -1,116 +1,26 @@
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use core::f64;
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use std::{num::NonZeroU32, time::Duration, u32};
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mod points;
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mod render;
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mod scene;
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use softbuffer::{Buffer, Context, Rect, Surface};
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#[cfg(test)]
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mod tests;
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mod consts {
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pub const SCREEN_WIDTH: usize = 1920;
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pub const SCREEN_HEIGHT: usize = 1080;
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pub const STRIDE: u32 = SCREEN_WIDTH as u32;
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}
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use points::*;
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use render::*;
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use scene::*;
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use consts::*;
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use core::f64; use std::{num::NonZeroU32, u32};
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use softbuffer::{Context, Rect, Surface};
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use winit::{self, event_loop::EventLoop, window::Window};
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const SCREEN_WIDTH: usize = 1920;
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const SCREEN_HEIGHT: usize = 1080;
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const STRIDE: u32 = SCREEN_WIDTH as u32;
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const PIXELS: usize = SCREEN_WIDTH * SCREEN_HEIGHT;
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type Pixel = u32;
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type Subpixels = (u8, u8, u8);
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struct Point2D(u32, u32);
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impl Point2D {
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fn to_canvas_coordinates(&self) -> Point3D {
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todo!();
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}
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fn distance(self, p2: &Point2D) -> f64 {
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let p1 = self;
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// Pythagorean formula
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f64::sqrt((u32::pow(p2.0.max(p1.0) - p1.0.min(p2.0), 2) + u32::pow(p2.1.max(p1.1) - p1.1.min(p2.1), 2)) as f64)
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}
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}
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#[derive(Debug)]
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struct Point3D(f64, f64, f64);
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impl Point3D {
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fn to_screen_coordinates(&self) -> Point2D {
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let Point3D(x, y, z) = *self;
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// Normalize to the interval [0, 1]
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let x = (x / f64::MAX + 1.0) / 2.0;
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let y = (-y / f64::MAX + 1.0) / 2.0;
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let z = (z / f64::MAX + 1.0) / 2.0;
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assert!(x <= 1.0 && y <= 1.0 && z <= 1.0);
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if self.2 == 0.0 {
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Point2D(
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(x * (SCREEN_WIDTH - 1) as f64) as u32, // Scale to the interval [0, SCREEN_WIDTH)
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(y * (SCREEN_HEIGHT - 1) as f64) as u32, // Scale to the interval [0, SCREEN_HEIGHT)
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)
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} else {
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let x = x / z;
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let y = y / z;
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Point2D(
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(x * (SCREEN_WIDTH - 1) as f64) as u32,
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(y * (SCREEN_HEIGHT - 1) as f64) as u32,
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)
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}
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}
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fn distance(self, p2: &Point3D) -> f64 {
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let p1 = self;
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// Pythagorean formula
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f64::sqrt(
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f64::powf(p2.0 - p1.0, 2.0) + f64::powf(p2.1 - p1.1, 2.0) + f64::powf(p2.2 - p1.2, 2.0),
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)
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}
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}
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#[derive(Debug)]
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struct Object {
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// Invariants:
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// Every vertex in edges must have a corresponding vertex in vertices
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vertices: Vec<Point3D>,
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edges: Vec<(Point3D, Point3D)>,
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}
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type Scene = Vec<Object>;
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fn to_rgb((red, green, blue): Subpixels) -> Pixel {
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let mut pixel: u32 = 0;
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pixel += blue as u32;
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pixel += 256 * green as u32;
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pixel += 256 * 256 * red as u32;
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pixel
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}
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fn set_scene(t: u128, scene: &mut Scene) {
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for obj in scene {
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obj.vertices.push(Point3D(t as f64, t as f64, t as f64));
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}
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}
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fn render(t: u128, scene: &Scene, buf: &mut [u32]) {
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for (idx, pix) in buf.iter_mut().enumerate() {
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*pix = to_rgb((255, 255, 255));
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}
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for obj in scene {
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'i: for vertex in &obj.vertices {
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dbg!(&vertex);
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let vertex = vertex.to_screen_coordinates();
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let x = vertex.0;
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let y = vertex.1;
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dbg!(x, y);
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for i in [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] {
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for j in [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] {
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let x = x as i32 + i;
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let y = y as i32 + j;
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buf[(x + y * STRIDE as i32) as usize] = to_rgb((0, 0, 0));
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}
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}
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}
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}
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}
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fn main() {
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println!("Hello World!");
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let event_loop = EventLoop::new().expect("Couldn't initialise event loop");
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@@ -140,7 +50,6 @@ fn main() {
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let scene = vec![Object {
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vertices: vec![
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Point3D(0.0, f64::MAX / 2.0, 0.0),
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Point3D(f64::MAX / 2.0, -f64::MAX / 2.0, 0.0),
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Point3D(-f64::MAX / 2.0, -f64::MAX / 2.0, 0.0),
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// Point3D(0.0, 0.0, f64::MAX / 2.0),
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@@ -149,18 +58,17 @@ fn main() {
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}];
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loop {
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let mut sbuffer = surface.buffer_mut().expect("Couldn't create buffer");
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render(t, &scene, &mut *sbuffer);
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t += 1;
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sbuffer.present_with_damage(&[Rect {
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x: 0,
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y: 0,
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width: NonZeroU32::new(SCREEN_WIDTH as u32).unwrap(),
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height: NonZeroU32::new(SCREEN_HEIGHT as u32).unwrap()
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}]).unwrap();
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sbuffer
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.present_with_damage(&[Rect {
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x: 0,
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y: 0,
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width: NonZeroU32::new(SCREEN_WIDTH as u32).unwrap(),
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height: NonZeroU32::new(SCREEN_HEIGHT as u32).unwrap(),
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}])
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.unwrap();
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}
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}
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mod tests;
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@@ -0,0 +1,56 @@
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use crate::consts::*;
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#[derive(Debug)]
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pub struct Point2D(pub u32, pub u32);
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impl Point2D {
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pub fn to_canvas_coordinates(&self) -> Point3D {
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todo!();
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}
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pub fn distance(self, p2: &Point2D) -> f64 {
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let p1 = self;
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// Pythagorean formula
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f64::sqrt(
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(u32::pow(p2.0.max(p1.0) - p1.0.min(p2.0), 2)
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+ u32::pow(p2.1.max(p1.1) - p1.1.min(p2.1), 2)) as f64,
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)
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}
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}
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#[derive(Debug)]
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pub struct Point3D(pub f64, pub f64, pub f64);
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impl Point3D {
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pub fn to_screen_coordinates(&self) -> Point2D {
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let Point3D(x, y, z) = *self;
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// Normalize to the interval [0, 1]
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let x = (x / f64::MAX + 1.0) / 2.0;
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let y = (-y / f64::MAX + 1.0) / 2.0;
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let z = (z / f64::MAX + 1.0) / 2.0;
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assert!(x <= 1.0 && y <= 1.0 && z <= 1.0);
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if self.2 == 0.0 {
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Point2D(
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(x * (SCREEN_WIDTH - 1) as f64) as u32, // Scale to the interval [0, SCREEN_WIDTH)
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(y * (SCREEN_HEIGHT - 1) as f64) as u32, // Scale to the interval [0, SCREEN_HEIGHT)
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)
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} else {
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let x = x / z;
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let y = y / z;
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Point2D(
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(x * (SCREEN_WIDTH - 1) as f64) as u32,
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(y * (SCREEN_HEIGHT - 1) as f64) as u32,
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)
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}
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}
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pub fn distance(self, p2: &Point3D) -> f64 {
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let p1 = self;
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// Pythagorean formula
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f64::sqrt(
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f64::powf(p2.0 - p1.0, 2.0) + f64::powf(p2.1 - p1.1, 2.0) + f64::powf(p2.2 - p1.2, 2.0),
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)
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}
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}
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@@ -0,0 +1,40 @@
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use crate::consts::*;
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use crate::scene::Scene;
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type Pixel = u32;
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type Subpixels = (u8, u8, u8);
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fn to_rgb((red, green, blue): Subpixels) -> Pixel {
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let mut pixel: u32 = 0;
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pixel += blue as u32;
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pixel += 256 * green as u32;
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pixel += 256 * 256 * red as u32;
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pixel
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}
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pub fn render(t: u128, scene: &Scene, buf: &mut [u32]) {
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for pix in buf.iter_mut() {
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*pix = to_rgb((0, 0, 0));
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}
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for obj in scene {
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for vertex in &obj.vertices {
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let vertex = vertex.to_screen_coordinates();
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let x = vertex.0;
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let y = vertex.1;
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for i in [
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-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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] {
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for j in [
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-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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] {
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let x = x as i32 + i;
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let y = y as i32 + j;
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buf[(x + y * STRIDE as i32) as usize] = to_rgb(((t % 256).try_into().unwrap(), 0, 0));
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}
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}
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}
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}
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}
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@@ -0,0 +1,17 @@
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use crate::points::Point3D;
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#[derive(Debug)]
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pub struct Object {
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// Invariants:
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// Every vertex in edges must have a corresponding vertex in vertices
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pub vertices: Vec<Point3D>,
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pub edges: Vec<(Point3D, Point3D)>,
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}
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pub type Scene = Vec<Object>;
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pub fn set_scene(t: u128, scene: &mut Scene) {
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for obj in scene {
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obj.vertices.push(Point3D(t as f64, t as f64, t as f64));
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}
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}
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+2
-2
@@ -8,7 +8,7 @@ use super::*;
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/////
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#[test]
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fn origin_test() {
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let zero_point = Point3D (0.0, 0.0, 0.0);
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let zero_point = Point3D(0.0, 0.0, 0.0);
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let result = zero_point.to_screen_coordinates();
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@@ -18,7 +18,7 @@ fn origin_test() {
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#[test]
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fn endpoint_test() {
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let end_point = Point3D (f64::MAX, f64::MAX, f64::MAX);
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let end_point = Point3D(f64::MAX, f64::MAX, f64::MAX);
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let result = end_point.to_screen_coordinates();
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