mirror of
https://github.com/stickynotememo/wolf_renderer.git
synced 2026-07-30 06:46:03 +10:00
Draw lines
Additionally convert Point2D to use f64
This commit is contained in:
+12
-7
@@ -18,7 +18,7 @@ use consts::*;
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use core::f64; use std::{num::NonZeroU32, u32};
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use softbuffer::{Context, Rect, Surface};
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use softbuffer::{Buffer, Context, Rect, Surface};
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use winit::{self, event_loop::EventLoop, window::Window};
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fn main() {
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@@ -45,20 +45,25 @@ fn main() {
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)
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.expect("Couldn't resize surface");
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let mut t: u128 = 0;
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let mut t: u128 = 1;
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let scene = vec![Object {
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let mut scene = vec![Object {
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vertices: vec![
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Point3D(0.0, f64::MAX / 2.0, 0.0),
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Point3D(f64::MAX / 2.0, -f64::MAX / 2.0, 0.0),
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Point3D(-f64::MAX / 2.0, -f64::MAX / 2.0, 0.0),
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// Point3D(0.0, f64::MAX / 2.0, 1.0),
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// Point3D(f64::MAX / 2.0, -f64::MAX / 2.0, 1.0),
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// Point3D(-f64::MAX / 2.0, -f64::MAX / 2.0, 1.0),
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// Point3D(0.0, 0.0, f64::MAX / 2.0),
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// Point3D(0.0, 0.0, 0.0),
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Point3D(f64::MAX / 2.0, f64::MAX / 2.0, 0.0)
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],
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edges: vec![
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(Point3D(0.0, 0.0, 0.0), Point3D(f64::MAX / 2.0, f64::MAX / 2.0, 0.0))
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],
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edges: vec![],
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}];
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loop {
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let mut sbuffer = surface.buffer_mut().expect("Couldn't create buffer");
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// set_scene(t, &mut scene);
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render(t, &scene, &mut *sbuffer);
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t += 1;
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+17
-9
@@ -1,7 +1,7 @@
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use crate::consts::*;
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#[derive(Debug)]
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pub struct Point2D(pub u32, pub u32);
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pub struct Point2D(pub f64, pub f64);
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impl Point2D {
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pub fn to_canvas_coordinates(&self) -> Point3D {
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todo!();
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@@ -10,9 +10,10 @@ impl Point2D {
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pub fn distance(self, p2: &Point2D) -> f64 {
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let p1 = self;
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// Pythagorean formula
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// TODO: use hypot function
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f64::sqrt(
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(u32::pow(p2.0.max(p1.0) - p1.0.min(p2.0), 2)
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+ u32::pow(p2.1.max(p1.1) - p1.1.min(p2.1), 2)) as f64,
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(f64::powf(p2.0.max(p1.0) - p1.0.min(p2.0), 2.0)
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+ f64::powf(p2.1.max(p1.1) - p1.1.min(p2.1), 2.0)) as f64,
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)
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}
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}
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@@ -23,6 +24,7 @@ impl Point3D {
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pub fn to_screen_coordinates(&self) -> Point2D {
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let Point3D(x, y, z) = *self;
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if self.2 == 0.0 {
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// Normalize to the interval [0, 1]
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let x = (x / f64::MAX + 1.0) / 2.0;
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let y = (-y / f64::MAX + 1.0) / 2.0;
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@@ -30,18 +32,24 @@ impl Point3D {
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assert!(x <= 1.0 && y <= 1.0 && z <= 1.0);
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if self.2 == 0.0 {
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Point2D(
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(x * (SCREEN_WIDTH - 1) as f64) as u32, // Scale to the interval [0, SCREEN_WIDTH)
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(y * (SCREEN_HEIGHT - 1) as f64) as u32, // Scale to the interval [0, SCREEN_HEIGHT)
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x * (SCREEN_WIDTH - 1) as f64, // Scale to the interval [0, SCREEN_WIDTH)
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y * (SCREEN_HEIGHT - 1) as f64, // Scale to the interval [0, SCREEN_HEIGHT)
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)
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} else {
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let x = x / z;
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let y = y / z;
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// Normalize to the interval [0, 1]
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let x = (x / f64::MAX + 1.0) / 2.0;
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let y = (-y / f64::MAX + 1.0) / 2.0;
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let z = (z / f64::MAX + 1.0) / 2.0;
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assert!(x <= 1.0 && y <= 1.0 && z <= 1.0);
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Point2D(
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(x * (SCREEN_WIDTH - 1) as f64) as u32,
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(y * (SCREEN_HEIGHT - 1) as f64) as u32,
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x * (SCREEN_WIDTH - 1) as f64,
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y * (SCREEN_HEIGHT - 1) as f64,
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)
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}
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}
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@@ -50,7 +58,7 @@ impl Point3D {
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let p1 = self;
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// Pythagorean formula
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f64::sqrt(
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f64::powf(p2.0 - p1.0, 2.0) + f64::powf(p2.1 - p1.1, 2.0) + f64::powf(p2.2 - p1.2, 2.0),
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f64::powf(p2.0 - p1.0, 2.0) + f64::powf(p2.1 - p1.1, 2.0) + f64::powf(p2.2 - p1.2, 2.0) // Fix to use max and min
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)
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}
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}
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+37
-11
@@ -1,7 +1,6 @@
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use crate::consts::*;
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use crate::scene::Scene;
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type Pixel = u32;
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type Subpixels = (u8, u8, u8);
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@@ -14,26 +13,53 @@ fn to_rgb((red, green, blue): Subpixels) -> Pixel {
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pixel
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}
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const fn index_buffer(buf: &mut [u32], x: f64, y: f64) -> &mut u32 {
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let x = x.round_ties_even(); // Banker's round
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let y = y.round_ties_even();
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&mut buf[(x as usize) + (y as usize) * STRIDE as usize]
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}
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pub fn render(t: u128, scene: &Scene, buf: &mut [u32]) {
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for pix in buf.iter_mut() {
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*pix = to_rgb((0, 0, 0));
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}
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for obj in scene {
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for vertex in &obj.vertices {
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let vertex = vertex.to_screen_coordinates();
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let x = vertex.0;
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let y = vertex.1;
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for i in [
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-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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] {
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for j in [
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-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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] {
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let x = x as i32 + i;
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let y = y as i32 + j;
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buf[(x + y * STRIDE as i32) as usize] = to_rgb(((t % 256).try_into().unwrap(), 0, 0));
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}
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for i in -10..10 {
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for j in -10..10 {
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let x = x + i as f64;
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let y = y + j as f64;
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*index_buffer(buf, x, y) = to_rgb((255, 255, 255));
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}
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}
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}
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for edge in &obj.edges { // Draw lines
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dbg!(&edge.0, &edge.1);
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let start = edge.0.to_screen_coordinates();
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let end = edge.1.to_screen_coordinates();
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dbg!(&start, &end);
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if (end.0 - start.0).abs() == 0.0 { // Vertical line case - m is undefined
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for y in (start.0.min(end.0) as u32)..(end.0.max(start.0) + 1.0) as u32 {
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*index_buffer(buf, end.0, y as f64) = to_rgb((255, 255, 255));
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}
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continue
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}
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let m = (end.1 - start.1) / (end.0 - start.0); // m = rise/run
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let c = start.1 as f64 - m * start.0 as f64; // c = y - mx
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for x in 0..SCREEN_WIDTH {
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let x = x as f64;
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let y = m * x + c; // y = mx + c
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*index_buffer(buf, x, y) = to_rgb((255, 255, 255));
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}
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}
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}
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+2
-1
@@ -1,3 +1,4 @@
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use core::f64;
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use crate::points::Point3D;
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#[derive(Debug)]
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@@ -12,6 +13,6 @@ pub type Scene = Vec<Object>;
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pub fn set_scene(t: u128, scene: &mut Scene) {
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for obj in scene {
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obj.vertices.push(Point3D(t as f64, t as f64, t as f64));
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obj.vertices[0] = Point3D(f64::MAX / 2.0, f64::MAX / 2.0, 1.0_f64.max(t as f64 / 100.0));
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}
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}
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